Two Humans.

The creation that has been taking up all of our time for the last year is Fractal Space; a quirky, funny and cerebral first person adventure & puzzle game.
It has been released on Android and iOS. It will be also released as a longer, better and more complex version on PC.

Get it on SteamGet it on Google PlayDownload_On_App_Store
"The shortest distance between now and then, is a straight line between two points"

Charles Pearson, also known as Aze, started working on Fractal Space in 2012 during his Game and Level Design course in Paris, in which he learned about designing games and Unity 3D. He had finished Portal and Portal 2 and felt frustrated. He loved and admired these games so much that he thought "One day, I'll do something as good as that".

He released a first version of the game with only a couple of levels and dialogs. People responded really well proving the gameplay was attractive, but life caught up and he didn't find the time to work more on the project.
Until he met her.

The nutcracker voice you guys will have to cope with too if you play.
She's a mad sci-fi fan, Lynch admirer, she writes stories and criticizes poor UI and level design.
She loved the game to bits and thought it could benefit from a bizarre story.

Together, they decided to unleash the full potential of what was now "their game" - and hopefully, the next game you will play :)

They created Fractal Space.


We are French, living in Montréal, working on Fractal Space

Charles Pearson AKA ‘AZE’

Game & Level Designer
Unity C# Developer
3-years Game Design / Level Design bachelors degree at ISART Digital, Paris.
4 years of experience as Game Designer & Unity C# Developer at Cyanide, Playsoft and Airbus.

Amélie Beaudroit AKA ‘Jane G Six’

UX Researcher
Game Designer
3 years experience as game designer 10 years experience as a UX researcher I write novels and game scenario that I’m passionate about

What Players Say

Also what reviewers say - We love it when players leave a comment after they've finished the game :)


Keep an eye on our Blog; we'll talk about the game's progress, our next projects and anything video games development which can come across our minds.

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