PC DEVELOPMENT UPDATE | 15

Hello, dear players! We hope you’re all doing great since last time! We had quite a lot of updates of the PC version since the last article – I’ll try to summarise them all up here! Experimental Chapter 4! It took a great amount of time to get this new, Read more

By Haze Games, ago

Realtime Lights not Rendered in Unity

Hello guys, Just a quick post to talk about one of the issues I encountered in Unity while working on the PC version of Fractal Space. It’s just to help other developers who might encounter the same problem and wonder how to fix it. The Problem We are in Deferred Rendering. In some Read more

By Haze Games, ago

Testing Story

Beta-Testing We have received great feedback on Fractal Space. Some players like it, others love it. With the beta-testing support, you simply have to go to this page, click the Become a tester button, and download the game on Google Play.You’ll receive a Beta version of the game with 4 Read more

By Haze Games, ago

Unity 3D, NGUI and Android

Hello there! If you’re using Unity 3D to develop a game, you might know about the Next-Gen User Interface plugin by Tasharen Entertainment, also know as ArenMook in the Support Forums. I have been working a lot with it, because Unity‘s built-in GUI system was terrible, until Unity 4.6 when Read more

By Haze Games, ago

Reworking Controls

We’re currently concentrating our efforts on controls and gamepad compatibility. The entire User Interface is being rebuilt from scratch to support many requested options by our players: For example, vibration, resolution, quality, subtitles, sensitivity are now available. We’re also making sure User Interface navigation works flawlessly with controllers, on both Read more

By Haze Games, ago