DISCORD

Join us on the official Discord server to talk about the game and the bugs you find!

TEASER | VIDEO

Below is a short video with a few elements from latest 0.609!

NEW

  • Safe Landing – Level 1 visuals have been reworked to take less space, be less noticeable, and simplified.
  • Safe Landing – Level 2 visuals have been reworked to allow a larger preview monitor. Now a simple, lightweight square. It’s possible that it now feels too big? We’ll see. In the future you’ll be able to disable it (but not yet, please use it and test it)
  • Scanner – From Scanner Upgrade Level 2distance to the detected items will now be displayed!
  • Chapter 1 – More backtracking allowed – only affects NG+: After getting the Taser, then entering Lockdown room, the Relocations which prevented some amount of backtracking now allow to go back to nearly the Taser pickup area, to grab Curiosities / Recordings on the roofs or play the Bonus Room with the Taser. This is now allowed. To check for new bugs with this now-legal backtracking

CHANGES

  • Chapter 1 – Various changes to first Power Core Slot area to avoid hard-to-provoke softlock 17023803181460 and other variants. Some Relocation changes: now relocates inside 3600 after it’s been entered once, instead of in front of the Power Core Slot.
  • Chapter 1 – Cubic Cauldron entrance to Many Mines Room has changed, shouldn’t be able to perform bug 429842663099747 anymore. The exit of this room has changed too!
  • Chapter 2 – The checkpoint before the Heads-up lift will now save even if the player skips without deploying the Bridge.
  • Chapter 2 – Fixed Imminent Termination bypassing when dropping down the first room. Worst case scenario, you’ll now get a Relocation instead.
  • Chapter 2 – “Do names exist for you?” dialog has been removed. Will be slightly different later on PC and removed for technical reasons.
  • Keypads – Keypad buttons will now react instantly when left mouse button is pressed down (instead of On Click). Same as Room Control Terminals, now more reactive for Speedrunners. Could potentially break minigame buttons with keyboard/gamepad – please test these too.
  • UI Navigation – Pressing any keyboard key no longer switches UI navigation from Mouse to Keyboard. Only Arrow KeysTAB, and SHIFT+TAB will do this. May break navigation in some pages – keep an eye on it.
  • Quick Save & Relocations – Entering a Relocation while a Quick Save is being written now cancels the save and shows Quick Save Cancelled. Previously only worked on first frame – now reliable, fixing bug 1628818152340.
  • Quick Save / Quick Load – Anti-spam delay reduced by half, still present to prevent spam abuse.
  • Screenshot Mode – No longer requires holding the key! Now uses SHIFT + F7 by default. If remapped, SHIFT is no longer required. Warning Notification and 2s delay now only show once per Save Reset. Shortcut is disabled in DEBUG mode.
  • Achievements – Shoot 20 Mines → Shoot 20 different MinesExplode 50 Mines → Explode 50 different Mines. Prevents Quick Load farming. New unique Mines destroyed/shot stats added to the Statistics page.

BUGFIXES

  • Bug Reporting – Fixed various edge cases in which the game could break when requesting to report a bug during pause transitions. The game no longer allows reporting bugs during these transitions.
  • Calibration – Brightness and other calibration settings were not correctly applied to Cutscenes in some cases. Should now be working properly.
  • Water – There were still cases in which LOW quality water appeared washed-out / gray / white instead of the intended blue-ish color. Should now be fully fixed and LOW quality water should look correct.
  • Chapter 1 – Fixed Relocation loop softlock if player skips the door that closes in front of them in the red room with saws (before the first Bridge outside), then explores that room again after going outside (by Dodging back inside from below).
  • Chapter 1 – Fixed Relocation loop softlock if player shoots the Platforms button that helps reaching the Taser, after having already picked up the Taser and backtracked from the Lockdown room.
  • Chapter 2 – If you explore the roof of the first room (even though it’s not fully supported yet), while the Smasher is active, it will no longer appear to go through the ceiling, as it’s now aligned with a hole in the ceiling.
  • Reset Save – If you used Reset Save and didn’t restart the game before launching a New Game, some Statistics page entries could be incorrectly loaded from the previous save state instead of being reset. This is now fixed.

32 SOLVED REPORTS

  • 1) MAJOR BUG | 17023803181460 – A video is provided to explain a major bug without further details.
  • 2) MAJOR BUG | 1628818152340 – A specific sequence of actions can lead to a black and white screen indicating a bug.
  • 3) MAJOR BUG | 429842663099747 – Encountered a confusing situation where a terminal appears usable but is not interactable, leading to a potential softlock.
  • 4) MAJOR BUG | 3788946166857 – A sequence of actions in New Game+ results in a softlock after interacting with a relocation zone.
  • 5) MAJOR BUG | 33767161467681 – Flamethrowers in Chapter 4 do not disable after completing challenges, preventing level progression.
  • 6) GAMEPLAY BUG | 335833928366918 – Players can exploit a pillar to climb over a wall.
  • 7) GAMEPLAY BUG | 640730451581 – Quick saving inside a relocation zone can bypass the timer.
  • 8) GAMEPLAY BUG | 1456625220470 – A specific sequence of pausing and pressing Alt+B can trigger an unintended effect.
  • 9) GAMEPLAY BUG | 3267712733256 – Pressing Alt+B during the pause menu can lead to an unintended frozen state in the game.
  • 10) GAMEPLAY BUG | 18453757432530 – Achievements can be easily obtained through quick-saving and loading, which may undermine their intended challenge.
  • 11) GAMEPLAY BUG | 3015335970310276 – A vent in Chapter 3 spawns open, which may not be the intended behavior.
  • 12) GAMEPLAY BUG | 1445417584613 – Dying on a lift causes respawn at an earlier checkpoint, raising concerns about checkpoint functionality.
  • 13) GAMEPLAY BUG | 438052500304316 – Players can access a room through a vent, which may not be intended.
  • 14) GAMEPLAY BUG | 386302714974710 – It is possible to survive contact with one of the Criss-Cross lasers by quickly stepping away.
  • 15) GAMEPLAY BUG | 64363966726917 – A humorous remark about recurring bugs suggests they keep returning despite fixes.
  • 16) GAMEPLAY BUG | 358871719993090 – The player can become stuck in a vent or be phased through a wall when interacting with it.
  • 17) VISUAL BUG | 416767822911992 – A bridge is protruding unexpectedly.
  • 18) VISUAL BUG | 3248026216882 – The left-hand animation fails to play when interacting with a specific switch, unlike other switches.
  • 19) VISUAL BUG | 333022656254623 – Jumping after loading a room from outside causes a visual glitch.
  • 20) VISUAL BUG | 381325160532 – Activating and deactivating Hyper-Speed results in a bluish tint on the screen until the game is paused and unpaused.
  • 21) VISUAL BUG | 36681394562495 – Brightness settings in cutscenes revert to previous levels after being changed.
  • 22) VISUAL BUG | 1388915450516 – The screen remains gray after going out of bounds.
  • 23) VISUAL BUG | 23246608621520 – A cutscene appears pitch black while gameplay is significantly brighter, highlighting inconsistency.
  • 24) VISUAL BUG | 361862132567578 – The dodge icon remains visible under certain conditions, and the upgrade counter displays incorrect values after restarting the chapter.
  • 25) SUGGESTION | 433602727014067 – A suggestion to enhance the Hyper-Speed effect with visual elements to improve player experience.
  • 26) NITPICK | 3727365747910078 – Aesthetic concerns regarding the elegance of a certain visual element.
  • 27) NITPICK | 28748395931380 – A lamp inside a vent is illuminating the floor inappropriately, causing visual inconsistencies.
  • 28) NITPICK | 409391169464267 – Noted a leak in the vent area.
  • 29) NITPICK | 38983813051415 – Walls on either side are protruding slightly.
  • 30) NITPICK | 2611616122536 – Green light rapidly turns off when moving the camera, possibly indicating a GPU issue.
  • 31) PERFORMANCE | 32901745072576 – Input lag when clicking numbers and cursor auto-centering issues on keypads may be related to low FPS.
  • 32) LOCALIZATION | 25361814931404 – The curiosity of the laser is not translated into Brazilian Portuguese.

Haze Games

Game designer & Unity C# Developer at Haze Games, working on Fractal Space.

0 Comments

Leave a Reply

Avatar placeholder

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.