Hello, dear Fractal Space players!
New PC Pre-Alpha update 0.601 is available on WindowsMac & Linux!

IMPORTANT: RESTART CURRENT CHAPTER

If you were playing before this update and do not wish to start a new game / reset your save, please restart current Chapter from the beginning to avoid bugsprevent invalid softlocks, and ensure the new bugfixes are correctly applied.

If you encounter a major blocking bug that prevents you from finishing the game, please report in-game as MAJOR Bug with ALT+B.

Thank you for testing and reporting bugs!

BUG | FIXES

  • Audio: Hopefully, sometimes hearing electricity sounds in the background, should be solved. Maybe not yet fixed for 100% of cases and 100% of hardware combinations? To be tested.
  • Audio: Hopefully, sometimes hearing electricity sounds for 0.1-0.5s upon respawning, should be solved. Maybe not yet fixed for 100% of cases and 100% of hardware combinations? To be tested.
  • Taser: Could fire Hyper-Shot through walls, if a piece of broken glass or breakable window was the first object to be hit by the Hyper-Shot.
  • Taser Ammo: Fixed a bug which could cause you to have the wrong amount of maximum Taser Clip ammo after Upgrading Capacity. Starting from Chapters page should always start the Chapter with a full clip (at current max ammo value). Transitioning from a Chapter to another should continue to keep the amount of ammo of the previous Chapter.
  • Power Cores: Fixed a hard crash, if you were to quick load shortly after it entered “Unauthorized Object” state, and various other textures-related bugs along with it for this situation.
  • Power Cores: Fixed a bug that could cause Power Core to be invisible / inexistant, after a Quick Load performed just after it was “Unauthorized Object”.
  • Power Cores: Could remove Power Cores from Slots, from a specific angle that was undesired.
  • Power Cores: Should now be possible to insert through broken pieces of glass (could prevent it previously).
  • Cube / Tablet Surfing: Recent fixes to prevent Cube Surfing / Tablet Surfing was not working as intended for Tablets. Should now be harder to exploit Cube Surfing / Tablet Surfingeven with Hyper-Speed enabled. It’s still somewhat feasible, the idea is just to make it harder to break the game by making it not easy and less efficient.
  • Chapter 1: If you skip the door that closes in front of you using Hyper-Speed (red saws area just after the first lift), then enter with a Dodge from below to return back inside this room, the button to open the door will now be unavailable (intended). This makes it hard to come back out, but it’s also not intended that you re-do this from inside, once you have been past it already.
  • Chapter 1: First Cube ever area: Could somehow skip the door closure, get back outside, and climb the wall and skip many parts. Shouldn’t be possible anymore.
  • Chapter 2: Fixed illegal skip from roof of very first room using Hover.
  • Chapter 2: Fixed some visual bugs when backtracking just before meant to enter the Zero-G Room.
  • Chapter 2: Fixed being able to remain in-air during the trapped lift with saws.
  • Chapter 2: Fixed various gaps and visual bugs.
  • Chapter 3: It should be possible to use previous Power Cores to open the Crypto-Locator door – it used to Destroy them as you approached the Power Core Slot.
  • Chapter 3: Mysterious “saws rotated the wrong way”: Unsure if fixed, as I cannot reproduce it, but maybe it is fixed? To be tested.
  • Chapter 3: Fixed case where backtracking inside the newly re-designed room, after Crows cutscene, would cause it to re-save the checkpoint inside.
  • Chapter 3: Fixed incorrect default insertion position of Power Core protected by Camera (for the first Electrified Water area)
  • Chapter 3: Bonus Room accessible around the Sequencer Room area, could sometimes have the Cube misplaced, not on the desired button to keep the vent open, resulting in a closed vent. Should now be fixed.
  • Chapter 3: Various visual bug fixes, including some disappearing objects, etc.
  • Chapter 3: Fixed seeing noticeable missing switches when going through the Bonus Rooms and looking through the window towards the platform/cube puzzle before the electrified water.
  • Chapter 4: Train Ride: After passing the final saws, you **cannot backtrack anymore** *(Imminent Termination)*.
  • Chapter 4: Train Ride: Prevented softlock if player goes on left, then right side of the laser fields
  • Mines: Mines explosion should be louder and heard better (they used to be mostly silent)
  • TAA: Enabled could cause some blurriness like “motion blur through walls”
  • Custom Resolution: More small changes were made, hopefully should help avoiding reset resolutions. However, having multiple monitors connected, might be the source of the issues experienced. I think it should work fine with a single monitor, maybe having a second one and rendering on a different monitor will cause issues? To be tested.
  • Error: Fixed a possible game error when very quickly requesting to restart the current Chapter, just as the game is currently auto-saving. To be tested.

Haze Games

Game designer & Unity C# Developer at Haze Games, working on Fractal Space.

0 Comments

Leave a Reply

Avatar placeholder

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.